Tag Archives: mass transit

Calliope Games You Can Play Remotely

With the holiday season being… for lack of a more original word, unprecedented, it’s not exactly easy to gather around a table and play games with the family the way you usually would. And that can be disappointing! I know it is for me; I have a handful of new game suggestions that I want to share with my father who loves lightweight games, but we have no plans to see each other in person for a bit. It’s okay to feel that sting. But the great thing about gamers is we know how to solve a puzzle. 

Calliope’s entire mission has been about gathering folks around a table to create lasting memories. So what do we do when we can’t gather around a table? In the illustrious words of Ross Gellar, we PIVOT! Between Zoom, FaceTime, Tabletop Simulator, Tabletopia, apps etc., it’s really become easier than ever to play games remotely. And we want to share with you the best Calliope games to play remotely with your family to create some brand-new memories.

Tsuro: The Game of the Path

Tsuro has an award-winning app from Thunderbox Entertainment that plays up to 8 people and is available on Android, Apple, Steam and more. It gives you the full Tsuro experience, and can be played all at once or turn by turn (perfect for when you need a quick break from mashing potatoes for the very first time).

If you have just one person Skype-ing in, you can actually play Tsuro with the physical copy! Prop that one player’s tiles up so only their camera can see them, and make sure they have a clear view of the board. They’ll tell you which tile they want and in which orientation. I’ve played this way several times, and the laughter induced from the, “no not your left, my left!” interactions add a whole other level of fun.

Roll for It!

Roll for It! also has an excellent app from Thunderbox Entertainment that allows you to play the Red or Purple edition, and has a bunch of different dice that you can’t get in the physical version. You shake your phone to roll the dice, and the game plays exactly the same as the physical version.

Don’t want to play on an app? You could play with just one copy of the game and an impartial roller such as a dice tower, and let the players tell you where they want their dice allocated. Insistent on rolling your own dice and happen to have your own copy? Find the matching cards you’re trying to roll for, and roll your own dice! This game probably has the most versatility for playing remotely, so if you have another suggestion, let us know!

Hive Mind

Hive Mind is Calliope’s contribution to trivia and party games! Designed by Richard Garfield (of Magic the Gathering and King of Tokyo fame), in this game you’re not trying to find the best, funniest, or most correct answer, you’re trying to come up with the answer that the most people playing will also have given. So if the question is “Name 3 flavors of popsicle,” it doesn’t matter that “blue” isn’t a flavor, it’s a color; as long as you know other people playing will also give the answer “blue,” you’re going to get points. Hive Mind is our easiest game to play over Zoom with just one person having a physical copy, and it also plays the most players, with up to 12 people playing. Have more than 12 people? Play in teams! Or grab extra meeples from a different game and add more players. The more, the merrier!

Dicey Peaks/The Mansky Caper

As we learned this summer during our 12-hour streaming marathon raising money for Food Lifeline, both Dicey Peaks and The Mansky Caper are very easily playable remotely as long as one person has a copy of the game, and a camera good enough for people to clearly see the board. The person with the game will also act as everyone’s hands, moving dice, pawns, and tokens wherever the players decide; but all of the gameplay decisions are made entirely by the players. As far as The Manksy Caper is concerned, it’s almost like Big Al himself is pulling the strings!

Allegory/Mass Transit/Enchanted Plumes

These three games are the newest in the Calliope lineup, in fact they’re currently being funded on Kickstarter! Until December 11th, you can play all three of these games for free on Tabletop Simulator and they each play up to 6 players. Looking for a cooperative or even solo game? Give Mass Transit a try! Know some people who love poker and bidding, and want to show them the art of set collection? Time to try Allegory. Want to see some truly beautiful card art within a potentially cutthroat game? Check out Enchanted Plumes

The truly wonderful thing about having these games on a digital platform is being able to play with people you’d never be able to get at a table at the same time. We’ve had the chance to play with designers and friends to create some fantastic moments that never would have been possible otherwise. We highly encourage you to do the same.

Happy Holidays from our family to yours! And if you get the chance to play some of these games in any capacity, make sure to tag us. We love seeing those memories getting made. 

The Calliope Game Night Extravaganza Spotlight: Mass Transit

It’s quittin’ time in the Big City, and rush hour is about to begin! It’s up to you and your team of urban planners to get all these Commuters home to their families. You will need to skillfully work together to construct transit routes out to the Suburbs, but City Hall bureaucracy limits how much you can help each other! If you can manage the red tape, and your team works like a well-oiled machine in getting everyone home, you will ALL succeed at Mass Transit!


Designed by Chris Leder (who also designed Roll for It!) and Kevin Rodgers, Mass Transit is a limited communication, lightweight cooperative game in which you are working together to expand various commuter lines (bus, train, and ferry), to get 6 meeples from their jobs in the Big City to their homes in the suburbs, while having to contend with traffic stops and dead ends. It’s quaint, it’s charming, it’s addicting.

Mass Transit is a lot of firsts for Calliope Games: our first cooperative game, our first game with a solo mode, and, believe it or not, our very first game with traditional meeple tokens! Can you believe that? I almost didn’t, and had to go through the components of each of my game boxes to confirm. But yes, indeed! (And when you back the Kickstarter you’ll receive stickers to customize your meeples!)

If you’re hoping to learn a little more about Mass Transit then look no further! Well, okay, you can look further on this page. That’s where the information is. But you don’t have to go further than that!


Mass Transit Rapid Rundown:

Mass Transit plays with 1-6 players in about 20 minutes. Players will set up the Big City board and place the 6 commuter meeples at the 6 starting locations. Everyone then draws 4 cards. Each round, players will take turns playing at least 2 (but more if you would like) cards to either extend a route, or discard a card to move a meeple to the next station.

Extending a route: 

Six transit routes lead out of the Big City toward the Suburbs. When you first play a card to start a route, place it to extend the road, canal, and rail lines on one edge of the Big City board. You can then play later cards next to either the Big City (to begin a new route) or an existing route (to continue it). The colors of the cards don’t need to match and most likely won’t! The focus is on getting the meeples further along the track via the stations on the cards.

Moving meeples: 

In order to move your commuter meeples towards home, you must first discard a green walk card to have a meeple walk from the big city to the first station. After that, you can discard a card in your hand that matches the color of the route you want to take. So if you want your meeple to head home via train, you will need to discard one red train card to move your meeple from one station to the next. If there are cards in between with no stations to stop on, it looks like that train is going express!

Traffic, Dead End, and Urgent Cards: 

Of course commuting is never as easy as hopping on a train and going home! You’ll be facing Traffic Stops that require you to stop along the route before you reach the next station, requiring you to discard another card to get moving again; Dead End cards that force you to walk to a different method of transportation; and Urgent cards that must be played before your turn is over (unless you’re able to get your last meeple home). How your team handles these cards can be the key to your success. 

Getting home: 

Suburbs cards are the ending points for your commuters. Each Suburbs card shows a number (3 or 4) just above the house icon; this number represents the minimum number of cards that must be placed between the Big City and that Suburbs card. Once your team has played that many cards, you can play a Suburbs card to end that commuter line. You will still have to discard a card to move the meeple home. If you can get all 6 meeples home, congratulations! You win the game!

Limited Communication: 

Bureaucracy is a real pain! Even though you are all working together, you may NOT tell other players exactly what is in your hand or where you will play on your next turn. You can discuss the current map on the table and say vague things like, “This could be a great express route” or “I can’t wait to ride the train!” to get around the red tape; however, you can never suggest what actual cards to play or what the next move should be. How well do you and your team really know each other?


Mass Transit is coming to Kickstarter as part of The Calliope Game Night Extravaganza! on November 10th, 2020. You’ll be able to get 3 fantastic card games that scratch three different itches, and together make for one incredible game night. You can check out the Kickstarter page here to be notified when the campaign is live, and if you want to talk more Mass Transit you can follow the game on Board Game Geek.

Introducing the Calliope Game Night Extravaganza!

https://www.kickstarter.com/projects/calliopegamenight/the-calliope-game-night-extravaganza

Calliope Games is thrilled to announce The Calliope Game Night Extravaganza!  A Trio of games that takes you by feather, rail, and epic tale! Celebrate an evening packed with excitement and fun challenges for all!  During your game night, you’ll build peacock plumes of vivid colors!  You’ll cooperate to construct a transit system and deliver commuters home.  And in tales of epic lore, you’ll bid to win, but may lose if you do!

The Calliope Game Night Extravaganza! launches on November 10th and includes three amazing new card games: AllegoryEnchanted Plumes, and Mass Transit.  Each game is small enough to take anywhere! Bidding, set collection, cooperation, and hidden objectives! There is something for everyone – and every game night – in the Calliope Game Night Extravaganza! 

HIGHLIGHTS: 

  • A Whole Game Night In One Bundle!  All the games take less than an hour to play.
  • Easy To Teach And Play! The games entertain from one to six players ages 8 and up.
  • Unique New Card Games! Bidding, set collection, cooperation… there’s something for everyone!
  • Unbelievable Value! Get Allegory, Mass Transit, and Enchanted Plumes for only $40 USD when you pledge for all three games.

  • Unique twist on auction/ bidding games
  • Rich and striking artwork
  • 2-6 players, 30-50 minutes

An allegory tells a captivating story while hiding a deeper, meaningful moral underneath. In the game of Allegory, you’ll compete with others as renowned authors, each scribing a trilogy of Tales: Nature, Energy, and Spirit. Master the use of Lore to incorporate powerful Themes into your Tales. At the end, you will be rewarded for weaving a hidden Moral throughout all of your Tales—but only the most concise Tale shall become a literary classic for the ages!


  • Collect and play cards to build peacock plumes
  • Skillful decisions lead to big scores
  • 2-6 players, 30 minutes

In Enchanted Plumes, players strive to complete magical Peacocks by assembling plumes in sparkling rows from top to bottom, using multiple colors of Feather cards while matching cards of the same color from row to row. The player with the most valuable plumes wins the game and is bestowed with the luck of the Peacock!


  • Cooperative transportation game
  • Limited communication provides fun strategy
  • 1-6 players, 20 minutes

It’s quittin’ time in the Big City, and rush hour is about to begin! It’s up to you and your team of urban planners to get all these Commuters home to their families. You will need to skillfully work together to construct transit routes out to the Suburbs, but City Hall bureaucracy limits how much you can help each other! If you can manage the red tape, and your team works like a well-oiled machine in getting everyone home, you will ALL succeed at Mass Transit!


The Calliope Game Night Extravaganza will be going live on Kickstarter on November 10th, 2020. Be sure to click to get notified when it goes live: https://bit.ly/CalliopeGameNightKSPage

And if you would like to be included in the Kickstarter email list for first looks and early access, you can sign up here: https://bit.ly/CalliopeKickstarterSignup