Roll For It! Rules

1. Roll for it! Roll your six dice once per turn. The number of dice available for you to roll will change during the game, so take care in managing them as play progresses.

2. Match it! Match the results of your roll with the dice images shown on the face-up Roll For It! cards, ignoring results that don’t match any images. You can spread your dice out among the cards, but each die can be matched to only a single image on any one card. Because all players are going after the same cards, multiple dice colors can be matched with a single card. Once a die is placed, it cannot be moved to another card. You may choose to not place a matching die or dice during your turn.

3. Score it! You score a Roll For It! card as soon as you’ve matched all of its die images with dice of your own color; you cannot use other players’ dice to score a card. A card is worth points equal to the number printed at the bottom. All dice on a scored card are returned to their owners and can be used on the owner’s next turn.

If you still have rolled dice available to match from this turn, you may match them with any of the face-up Roll For It! cards, including the one replacing the card you just scored.

Special Rule: Take Back! At the beginning of a player’s turn, before rolling her dice, that player may choose to take back ALL of his or her dice from the cards and then roll all six of them.

The first player to 40 points wins!

Visit Calliope Games booth 149 to meet Chris Leder, designer of Roll For It!, and pick up a copy for him to autograph!

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