At Calliope Games, we are thrilled to celebrate our 10 Year Anniversary! Over the past decade, our library of gateway and filler games have entertained, inspired, and provided an opportunity to make memories around the game table, and it all started with our flagship title, Tsuro: The Game of the Path. We couldn’t think of a better way to celebrate this 10 year milestone than by returning to the series that started it all, which is why Tsuro: Phoenix Rising is taking flight in 2019!
10 years ago, Calliope Games began as a collaboration between Dawne Weisman, Jordan Weisman, and Ray Wehrs. All of us are experienced game industry professionals who have worked together since 1999 when we collectively launched WizKids. Calliope Games has been producing and selling quality tabletop games since 2009. Our products are inspired by family for families.
At Calliope Games, we publish fun, affordable, family-style tabletop games for all to enjoy.
With gamers in mind, our games make the perfect “gateway” or “filler” game. They allow you to easily draft your non-gamer friends into your favorite hobby. Calliope games are excellent for starting out game night and are easily played between heavier games. It’s important to point out to our non-gamer friends that we do take a slightly different approach to the games we produce. At Calliope, we focus on entertaining adults; however, the games we produce allow children to compete with their parents without the parents “throwing” the game. It’s a really a pretty simple concept; instead of having the parents step down into the child’s world, we are inviting the child to step up into the parents’ world.
For gamers and non-gamers alike, the results of our efforts are games that are accessible by all players regardless of skill level or age, play in under 60 minutes, are affordably priced, and most of all… are a blast to play!
We are proud and humbled to have been able to deliver fun to game tables for 10 years, and we are excited to keep doing it for another 10 years…and beyond!
Thank you for being a part of the first 10 years of Calliope Games! Until next time, game on!
Over the years, the original Tsuro has become a well-known gateway game, perfect for introducing new audiences to the world of tabletop games. There’s a good reason for that: Tsuro is one of the simplest games anywhere, both to teach and to play. Not much is simpler than “play one of your tiles to the board, move your pawn along the path you created, then draw a new tile…oh, and just try to stay on the board.” That’s a pretty easy game to demonstrate to anyone, from children to grandparents, and everyone in between.
Owing to its simplicity and elegance, Tsuro has been used as a gateway and filler countless times. There are other games that share its tile-placing, route-building aspects, but Tsuro is unique in how it delivers a fun, thoughtful experience in a compact amount of time for a very wide audience. For many, the elegance – the zen nature – of Tsuro is its defining quality, and they embrace the game the way it is, no embellishment or additions required. For others, they want a bit more.
Tsuro of the Seas was created to cater to those looking for a bit more unpredictability in the Tsuro experience. The game transformed the pawns and board into boats and a mystic sea; introduced daikaiju (sea monsters); and added a pair of dice. On top of the familiar Tsuro gameplay, there now existed a layer of chaos and randomness, as the daikaiju would rotate and move in an unpredictable manner, always threatening to chomp your boat if you didn’t watch out! Tsuro of the Seas was the first game we launched via a relatively young crowdfunding service called Kickstarter. It was unfamiliar territory, but became a joyful experience, both because it showed how many original fans wanted MORE TSURO, but also because we learned how the Kickstarter community is a passionate group who are very engaged and helpful with projects they back.
2019 represents the 10th Anniversary of Calliope Games. During 2018, our team had several discussions about how to celebrate this milestone. Throughout those talks, the main idea we kept coming back to was a new Tsuro game. What better way to celebrate our birthday than with a new entry in the line that has defined us for a decade?
Some context is useful here, though. We didn’t start from scratch a year ago to create a new Tsuro game. The core of it has existed since Tsuro was first dreamt up by mathematician Tom McMurchie in the 1970s. In fact, when the original Tsuro (then called “Squiggle”) was shown to Calliope Games co-founder Jordan Weisman back in 2001, Tom developed full second set of tiles shortly thereafter that were strategically set aside for a later release. These alternate tiles had paths that would move through the diagonals of the tile, instead of through the flat edges only. That tileset – which is dubbed the “Crossroads” set – changed the experience of playing, offering a soaring, freewheeling feel that moved your pawn quickly across the board. In 2018 the time had come to put the Crossroads set to use… Calliope Games 10th Anniversary!
We wanted to craft a Tsuro experience that would set apart from both other games in the line. Tsuro is perfect as an accessible gateway/filler. Tsuro of the Seas involves the unpredictability of dice. For the third game, we focused on the tiles themselves, thinking for the first time about how players could physically alter the paths on the board. Perhaps the tiles could rotate…but what if they could do more?
Ray had been working with Bob Oswald, a longtime Calliope Games friend – and very talented CAD artist – on a design for a unique tile tray that would allow players to flip or rotate one tile in a grid without disturbing any of the neighboring tiles. Once the design was finalized, it was patented and ready for use. The new Tsuro game would be the perfect way to introduce the revolutionary new tray to the world, as it would allow the path tiles to be manipulated, creating new options for paths each turn. Ray hit upon the idea of having one side of each tile feature traditional Tsuro paths – entering and exiting on the flat edges, while the flip side would feature Crossroads paths that sent pawns through the diagonal edges of the tiles. Suddenly, players could strategize whole new routes, opening up fresh, speedy movement.
The creation of this game was collaboration in its purest form. The Calliope team – Ray Wehrs, Chris Leder, Zach Weisman, Andy Hepworth, Ken Franklin, along with a team of amazing playtesters – expanded upon the gameplay and tiles created by Tom McMurchie. As the development of the board and tiles progressed, we concentrated on the goal of the game. Survival has always been the winning condition in the Tsuro series: last pawn standing wins. Player elimination – love it or hate it – is a hallmark of the line. We contemplated ways to augment this goal, all the while thinking about the theme of the game. The original Tsuro features dragon stones as the pawns, but the board features a beautiful phoenix. What if we shifted the focus to the phoenix? A bird in flight would make sense given the soaring nature of the Crossroads tiles. Plus, it would allow us to consider a way for leaving the board to not mean the end of the game – after all, the defining trait of the phoenix is its ability to rise from the ashes!
During development, we struck upon the idea that you weren’t just flying around trying to stay on the board, but as a phoenix, you were actively trying to reach specific points on the board. As the testing proceeded and the theme began to solidify, we loved the idea that the things you were trying to reach were glowing, floating, colorful lanterns in the night. That image just seemed so beautiful. And because we wanted to inspire a bit of positivity, we crafted the lore about how the world had been robbed of stars, but as you reached the lanterns, you transformed them into brilliant new stars that created bright constellations to enlighten your own personal path. Instead of last pawn standing being the only victory condition, you could now win by creating a new constellation of seven stars, having brought light to a dark world. It’s an overriding theme of hope and love of life.
Tsuro: Phoenix Rising is a gateway/filler game in the same vein as the original Tsuro, and its predecessor Tsuro of the Seas. One way to look at it: Tsuro is the quintessential zen-like gateway experience, Tsuro of the Seas is an exciting survival gateway game where you play against the board, and Tsuro: Phoenix Rising is a gateway set collection game where the board is a puzzle to solve. Each game has its own level of complexity, but all fit perfectly within a casual game crowd or as a filler in the middle of the game night. Though they are all built upon the same foundation, the experiences they provide are all unique. Which Tsuro game will be your favorite? We love them all!
To usher in our 10th Anniversary in 2019, Calliope Games is thrilled to announce Tsuro: Phoenix Rising, an exhilarating new entry in the legendary Tsuro series.
In the game, each player is a phoenix, soaring across the board in an effort to reach glowing lanterns and transform them into new stars in the night sky. The first player to collect seven star tokens wins the game!
Tsuro: Phoenix Rising builds upon the foundation of classic Tsuro – you must play tiles to extend your path, traverse the board, and be aware of your surroundings – but it adds exciting new features such as double-sided path tiles that can be flipped and rotated to choose your destination, as well as a revolutionary new molded board. As a phoenix, you also have the ability to return to the board once per game, rising from the ashes!
The Tsuroseries, featuring games designed by Tom McMurchie, has been a flagship brand for Calliope Games since our beginnings in 2009. The original Tsuro: The Game of the Path was released by WizKids in 2004 and its follow-up Tsuro of the Seas was released in 2012 after a successful Kickstarter campaign.
Tsuro: Phoenix Rising will launch on Kickstarter on January 10, 2019 at 2pm Eastern.
The summer is winding down and we are moving inexorably towards fall.
But have no fear! Fall means “New Games!” The Mansky Caper is on a boat and heading towards our warehouse and your game table. Learn more in our latest Newsletter of Awesomeness by clicking The Mansky Caper box below.
Click here to read the September Newsletter of Awesomeness!
We also have a game giveaway for September going on as well. Win a copy of Running With The Bulls by entering the Rafflecopter contest now! You can read about it in the newsletter or go directly to enter by clicking the pic below.
Thank you to everyone that stopped by the Calliope Games Booth at Gen Con 2018. We loved meeting with you and showing you a new game or two. Gen Con, Origins Game Fair, and PAX Unplugged are the three big chances we have to spend some time with our friends and we appreciate your willingness to spend some of your time with us. Here are some fun pics from this year’s Gen Con!
Just some of the funtastic Team Calliope!
Rob Daviau demos ShipShape, an upcoming Titan Series title.
Seth Johnson demos SpyMaster, an upcoming Titan Series title.
Big Al Mansky stops by and has a “Funky” time!
Players mastering menus in Menu Masters.
Stealing from the rich and giving to ourselves in Thieves!
Demoing Hive Mind, a honey of a game!
A busy day in the Calliope Games booth. Wish you were here!
Calliope Games will be at PAX Unplugged in Philadelphia, PA November 30-December 2, 2018. Why not make plans to join us?
Calliope Games is terrified to announce that the ducks have plans to invade the Calliope Games Booth at Gen Con Indy 2018. Gen Con, “The Best Four Days of Gaming,” takes place at the Indiana Convention Center (100 S Capitol Ave, Indianapolis, IN 46225) on August 2-5, 2018.
Nearly every Calliope title has been taken over by these fowl rubber menaces.
Visitors to Calliope Games Booth 1901 will be subjected to such games as Quackcestree, by Eric M(allard) Lang, Double, Double Duckminoes, by Seth Johnson and Jordan Weisman, 12 Ducks, by James Ernest and Mike Selinker, and Wor-DUCK-u, by Boyan Radakovich.
While supplies last, anyone who demos a “duckified” game will receive a complimentary rubber duck. Collect enough ducks and you will receive a Mystical Unicorn Duck!
Fans of rubber ducks, awesome games, and FUN will have an amazing time when they flock to Calliope Games Booth 1901 (where the ducks are the only fowl thing) at Gen Con Indy 2018. We hope to see you there!
Redmond, WA – May 15, 2018: Calliope Games announces that The Mansky Caper will release in Q3 of 2018. This Prohibition-era heist game, designed by Ken Franklin, offers a thrilling, press-your-luck adventure that is easy to teach and plays in under an hour. Featuring immersive art, pre-built three-dimensional components, and amazingly interactive game play, The Mansky Caper will blow you away! Each game of The Mansky Caperis an exciting heist for 2 – 6 players 8+ years old which plays in less than an hour.
It’s 1925. You and your Family of Associates have been trying to get respect for years. But the richest mobster in the country, Al Mansky, has been cramping your style. Al’s a bit eccentric; he doesn’t trust the cops or banks, so all his loot is in his mansion, guarded by a diabolical security system of explosive traps. The good news is that he’s out of town.
It would be a shame if something happened to all that loot, but a Family (working together) that bested Al would make quite a name for itself. Of course, the most fame – and (dare we say) leadership of the Family – goes to the person who walks away from the job with the most loot.
Your colleagues may not agree with you – but you all owe each other favors. Calling in the right favor at the right time is what leadership is all about in this business. The key is to work together to help yourself – and don’t get blown up!
The Manksy Caper features captivating artwork by Matt Franklin in its a premium presentation, which also includes five 3D cardboard safes from which to draw loot tokens, shiny plastic gems, drawstring cloth stash bags, a fully illustrated comic book which doubles as the rulebook, and hundreds of colorful tokens and markers. Even with components of the highest quality, The Manksy Caper remains incredibly affordable at an anticipated price of $40.
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About Calliope Games
Calliope Games publishes family-friendly tabletop games, including Tsuro and Roll For It! All Calliope titles are carefully crafted so kids and adults can play on equal footing. Most are playable in 60 minutes or less, designed for 2-8 players, and affordable. Most importantly, Calliope Games are fun for all players!
Giant Tsuro-The Game of the Path made a special appearance at a wedding reception. You will get a great look at the Bride, Groom, and their friends and family having a great time. And Tsuro was there.
We also take a look at Capital City! Designed by James Ernest with art by Brian Bowes, it is the rootin-ist, tootin-ist new game in the Old West! The reviews are coming in and people are loving it. If you don’t already have a copy, now’s your chance!
The newest issue of the Calliope Games Newsletter of Awesomeness is out and it shines the spotlight on Ancestree by Eric Lang. Click on the box cover below to find out about the game, read some reviews and learn more about how Ancestree won a Major Fun Award!